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Don't understand why they'd just give the software away? Pixar elaborates: With the complete functionality of the commercially licensed version, getting a copy to play with is a no-brainer for anyone involved in computer animation. With a completely new price restructuring (a commercial license is down to $495 with an annual maintenance fee of $200), Pixar seems to be looking to get their software in a lot more animator's hands. That is a pretty sweet deal for an initial investment of zilch. This is the best part: if you rendered something amazing you're able to use in a commercial way, you simply have to contact them at to get a custom commercial package put together for you. What if I want to use non-commercial RenderMan for commercial work?
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Examples of non-commercial use-cases include evaluations, personal learning and familiarization, student usage, any type of experimentation, research, and the development of tools and plug-ins that compliment the RenderMan and new RIS framework." "Any usage of RenderMan that does not involve direct commercial use to generate profits. More specifically, Pixar explains non-commercial to mean, You can use the same full-featured software that commercial licensees are receiving you just can't make money with what you create. Wait, wait, wait, wait, wait - non-commercial? What's that all about?
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